Over the next couple of weeks, I'll be making posts for a new series blog of mine, "Make Every Scene Count." It will cover tips on making each scene you write a better one. The tips are meant to be tools to help you focus on which scenes are important, both in initial drafts and during the editing process. I'll cover beginning and ending scenes, action scenes, love scenes, and more. The articles will be geared toward fiction writing.
Writing and Editing Tips and Vocab Words
If you're looking for some useful writing and editing tips along with new vocab words to learn, you can find both on my Tumblr version of this blog, From Mind to Paper: The Extended Version. I post tips and vocab words in addition to the regular advice articles published on this site.
Avoiding Clichés
Clichés make everyone cringe. They hurt your writing, and they usually trigger an involuntarily eye roll or groan from readers. It's best just to avoid them altogether. But sometimes it's hard to determine whether or not something is clichéd. Colors are easy. If it's something you've heard quite often--fire engine red, pitch black, or sky blue for example--you know it's probably one of those descriptions with a cliché tag attached. But what about characters, opening scenes, and individual lines? Though clichés vary from genre to genre and there are many of them, there are a few key ones that spread across all genres that you'll want to watch out for. Mary Sue/Gary Stu If you've been writing for any length of time, you've probably heard of a Mary Sue (Gary Stu for the male counterpart). These characters are very predictable, stereotypical, and downright boring. They are neither very well-developed nor original. Though not always true, Mary Sues/Gary are often protagonists, and can even be a reflection of the author's personality. While sharing just one or two quirks, habits, or interests with the author isn't a big deal, the protagonist shouldn't be a portrayal of the author. In fact, each character needs to be his/her own person. No two people on this planet are exactly alike, and no two characters should be either.
Tips for avoiding clichéd characters:
Life Stories and Death Scenes One of the quickest ways to diminish any interest a potential agent or publisher might have in your book is by having a "My name is..." opening. This is a habit many inexperienced writers develop during their early years of writing. They use this type of opening in an effort to show the importance of the story itself. I've certainly been guilty of it before, and I have to force myself to dive right into the story sometimes. It's tempting to give an introduction to the main character; after all, they are usually the most important person in the story. However, if a book is well-written, introductions aren't necessary in the general sense. The author does not need to make the character address the reader in any way. If the plot and action are good in the beginning chapters, the reader/agent/publisher will be hooked regardless.
Another often used opening is a death scene. It's a great, dramatic entrance, and lets the reader know that something big happened. The idea is to make the reader want to read more about what happened, capturing their interest and preparing them for the rest of the book. But sometimes method has the opposite effect. When someone picks up a book to read, they expect a good story to be told. They expect there to be a plot with substance, one that builds up and leads to a climactic point. By starting with a huge death scene, the author has already given away a valuable asset in storytelling, the climax. My advice is this: If you're going to start with a death scene, make it make it odd. Make it small or meaningless. Make it a joyous event, or something else unexpected. Have it be a cause and effect event. In other words, make it completely unique to any other death scene you have ever read, or make it so ordinary that that reader flips through it without much thought. This will give you a personalized opening without giving away key moments in the story right off the bat.
Tips for avoiding clichéd opening scenes:
Dark and Stormy Nights Clichéd lines are just about as annoying as clichéd characters. These lines include those such as the infamous, "It was a dark and stormy night," "Houston, we have a problem," and "Is it just me, or is it hot in here?" Most of the time, these lines are part of dialogue, but not always. However, there is a way to overcome clichés: avoid them, or make fun of them. If you use them and it's obvious that you're poking fun at the line, go right ahead. Some of the most successful television series are ones that make fun of themselves from time to time. Just use this tactic sparingly.
Tips for avoiding clichéd lines:
Toying with Time
When you mention the genre fantasy, some people imagine dragons and faraway lands, some steer toward vampires, werewolves, and witches, and others--like myself--tend to be drawn toward the element of time. Time is a mysterious idea, even to modern-day scholars. It fascinates scientists and writers alike, spawning many theories and stories revolving around the variables of this fluid beast. We know that over time organic matter breaks down, and new matter can take its place. Time propels us forward, making progression possible. We use time to categorize and arrange past events. But little is known about time other than how it affects us. However, it is something that we religiously base our routines and everyday lives around. Acceptance of time means changes are inevitable; some things can be completely replaced over time, and others simply altered.
The sheer magnitude of the concept of time is one of the things that makes it so fascinating to us. There is almost an unspoken knowledge of its power. It's something that we have absolutely no control over, causing anxiety for some and a sense of relief for others. For writers, time is one of those magical toys that can be dreamt about contorted. It defines the lives and journeys of the character that we craft.
But playing with time is like playing with fire; it's a difficult to harness but is extremely dynamic. Most writers use this capability to their advantage, even in the most basic sense. They establish a chronological order of events but present them in a way that is the most effective for conveying the story. However, when time is presented as an object in a fantastical story, it becomes a living creature capable of wreaking havoc on the characters and story being told.
In order to best utilize this tool, there are three main areas a writer should focus on.
Idea or Object? Time is either going to be seen as an idea or an object in a story. If it is simply an idea, it will usually follow a linear path and affect the characters much like time in the real world as a unit of measure to signify when certain events occurred. If time as seen as an object, it is elevated and personified, and can be captured, manipulated, or even stopped. This view of time is most likely to occur in a story where there is sorcery. It will require the creation of extra rules which must be consistently maintained. Toying with time in this way alone can certainly hold a great amount of potential for plot development and unexpected twists.
Time Travel The next thing you'll want to establish is how flexible time will be: Will time manipulation and/or time travel be possible? Managing this view of time is tricky. There are whole shows based on this idea. Some are executed quite well, but ones that aren't are monstrosities. The best aid for writing this kind of a story is research. See what's out there, what works well, and what doesn't. Come up with your own rules and try them out. Just make sure that every action has a consequence. Based on context of the story, readers will know how devastating the consequence should be. When something as big as time travel is involved, readers will expect long-term effects to characters' actions. Even if an immediate consequence isn't appropriate, one should be queued for later.
Weave in History If there is any sort of manipulation of time in your story, a history of why and how time came to be that way is absolutely crucial to a well-developed plot. Without it, the actions of the characters toward the object of time are meaningless. Be careful to avoid long blocks of backstory though; doing so can simultaneously bore readers and give away too much of the plot. Use it instead as a detail to enhance the current point in the plot and peak interest in past events.